Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| 4-HWWF | 12 | 12 | 0 |
2026-03-23 00:43:52 14d ago
|
| D-I9HJ | 5 | 5 | 0 |
2026-03-11 03:31:51 26d ago
|
| NV-3KA | 4 | 4 | 0 |
2026-03-26 04:19:04 11d ago
|
| S-XZHU | 1 | 1 | 0 |
2026-03-31 03:15:36 6d ago
|
| GM-50Y | 1 | 1 | 0 |
2026-03-30 04:03:50 7d ago
|
| OW-TPO | 1 | 1 | 0 |
2026-03-30 02:57:32 7d ago
|
| UZ-QXW | 1 | 1 | 0 |
2026-03-27 06:24:42 9d ago
|
| Atioth | 1 | 1 | 0 |
2026-03-11 03:39:21 26d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Chaos arbiter | Fraternity. | 3 |
| Descendants of Shen Nong | Fraternity. | 3 |
| Khitomer Rising Inc. | No Visual. | 3 |
| Phoenix City | Fraternity. | 1 |
| Family Guy. | Deepwater Hooligans | 1 |
| Infinite Directive | Test Alliance Please Ignore | 1 |
| something something cache stuff | Test Alliance Please Ignore | 1 |
| Clown Swords. | Fraternity. | 1 |
| Slow Chidlren at Play | SL0W CHILDREN AT PLAY | 1 |
| Navigators' Union | Fraternity. | 1 |
| Hull | Events |
|---|---|
| Capsule | 7 |
| Crusader | 3 |
| Orbital Skyhook | 1 |
| Thrasher Fleet Issue | 1 |
| Revelation Navy Issue | 1 |
| Naglfar Fleet Issue | 1 |
| Porpoise | 1 |
| Mobile Cynosural Inhibitor | 1 |
| Capsule - Genolution 'Auroral' 197-variant | 1 |
| Rorqual | 1 |
What most often lands the final blow when this entity loses in the selected window.