Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Pagane

Appearances
188
Visible killmail appearances
Kills
188
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-10 20:52:02
1d ago
Top hotspot
I6-SYN
80 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: I6-SYN is the strongest visible hotspot with 80 appearances (80 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
I6-SYN 80 80 0 2026-04-10 20:52:02
M9U-75 44 44 0 2026-04-09 20:36:01
UD-AOK 32 32 0 2026-04-09 19:28:34
K-IYNW 22 22 0 2026-04-10 20:04:27
N-RAEL 4 4 0 2026-04-04 17:26:17
K-B2D3 4 4 0 2026-03-17 17:20:44
VOL-MI 2 2 0 2026-04-03 18:57:25

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 11
Special law enforcement department Fraternity. 9
Zebra Corp Goonswarm Federation 8
Ascendance Goonswarm Federation 6
Iron Whales Goonswarm Federation 6
Blackwater Task Forces Goonswarm Federation 6
GoonWaffe Goonswarm Federation 4
Peoples Liberation Army Goonswarm Federation 4
Engel Die Medien Dracarys. 4
Tritanium Industries and Technology Goonswarm Federation 3

Victim hulls

Hull Events
Capsule 94
Arazu 6
Viator 5
Svipul 4
Legion 3
Flycatcher 3
Huginn 3
Vexor 3
Hecate 2
Jackdaw 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.