Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Gamer5454

Appearances
40
Visible killmail appearances
Kills
40
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-25 00:04:30
12d ago
Top hotspot
Y4B-BQ
33 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 33 appearances (33 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Jerkasaurus Wrecks Inc. (Sedition.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 33 33 0 2026-03-13 02:24:46
J-OAH2 2 2 0 2026-03-25 00:04:30
L-TLFU 2 2 0 2026-03-17 23:32:36
FB5U-I 1 1 0 2026-03-17 18:42:41
TA9T-P 1 1 0 2026-03-15 20:33:24
R1O-GN 1 1 0 2026-03-15 20:28:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Jerkasaurus Wrecks Inc. Sedition. 3
Lazerhawks L A Z E R H A W K S 3
Southern Cross Monopoly Flying Dangerous 2
BECEJIbIE KOCMOHABTbI 2
Side Kicks Ministry of Inappropriate Footwork 2
Iron Inquisition Brotherhood of Spacers 2
Rattini Tribe Minmatar Fleet Alliance 2
Hispanic Revolution Death Legion of Capybaras 2
No Vacancies No Vacancies. 1
Jump 2 Beacon OnlyFleets. 1

Victim hulls

Hull Events
Typhoon Fleet Issue 7
Revelation 7
Naglfar Fleet Issue 4
Naglfar 3
Moros Navy Issue 2
Phoenix Navy Issue 1
Revelation Navy Issue 1
Zirnitra 1
Tengu 1
Flycatcher 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.