Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Kargh

Appearances
57
Visible killmail appearances
Kills
57
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-06 18:42:26
19h ago
Top hotspot
F-TE1T
30 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: F-TE1T is the strongest visible hotspot with 30 appearances (30 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: ChuangShi (Wings Freedom.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
F-TE1T 30 30 0 2026-03-30 21:46:39
K-6K16 17 17 0 2026-04-06 18:42:26
7V-KHW 3 3 0 2026-03-16 19:37:09
T8H-66 2 2 0 2026-03-21 16:32:37
A2-V27 2 2 0 2026-03-18 20:21:38
A3-LOG 2 2 0 2026-03-14 22:34:58
0-WT2D 1 1 0 2026-03-21 20:29:16

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ChuangShi Wings Freedom. 42
EVE University Ivy League 3
Sons of Zeus. The Initiative. 2
Peoples Liberation Army Goonswarm Federation 2
Trash Cartel 2
Spectrum. Fraternity. 2
Take The Bait. Insidious. 2
Panta-Rhei Synergy of Steel 1
THE Death Space Dracarys. 1

Victim hulls

Hull Events
Medium Artillery Battery 8
Heat Dissipation Array 7
Photon Scattering Array 6
Ballistic Deflection Array 6
Explosion Dampening Array 5
Capsule 4
True Sansha Energy Neutralizing Battery 3
Stabber 3
Warp Disruption Battery 2
Brutix Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.