Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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hANIBAL 777

Appearances
36
Visible killmail appearances
Kills
36
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
12
Distinct systems in window
Newest visible event
2026-04-03 17:34:42
4d ago
Top hotspot
J140720
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J140720 is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: CONSUME PROTOCOL.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J140720 7 7 0 2026-03-27 15:11:49
J160941 6 6 0 2026-03-28 22:55:13
J133157 4 4 0 2026-03-11 21:27:39
J111823 3 3 0 2026-03-29 19:32:09
J141425 3 3 0 2026-03-27 17:03:09
Reitsato 3 3 0 2026-03-15 21:49:22
Q0G-L8 2 2 0 2026-04-03 16:52:22
J110034 2 2 0 2026-03-27 20:11:33
J144636 2 2 0 2026-03-14 17:22:20
JTAU-5 2 2 0 2026-03-14 16:09:08
WE-KK2 1 1 0 2026-04-03 17:34:42
J174449 1 1 0 2026-03-11 21:17:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
CONSUME PROTOCOL 7
Disaster Area DISASTER Delivery Service 4
Nova Prospect Enterprises Missile Militia 4
Rakis obiend C U L T 3
DanJev United Brave Collective 2
BECEJIbIE KOCMOHABTbI 2
Endless Sky Shipwrights 2
Get Jinxed Chiffas. 2
Space Colony Synergy of Steel 2
State War Academy 1

Victim hulls

Hull Events
Capsule 6
Mobile Tractor Unit 5
Cyclone Fleet Issue 3
Scorpion Navy Issue 3
Drekavac 2
Leshak 2
Porpoise 2
Sabre 2
Praxis 1
Pacifier 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.