Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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myEpic2

Appearances
22
Visible killmail appearances
Kills
22
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-04 22:10:38
1d ago
Top hotspot
JUE-DX
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: JUE-DX is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
JUE-DX 10 10 0 2026-04-04 22:10:38
1M4-FK 3 3 0 2026-03-29 22:15:10
8KE-YS 3 3 0 2026-03-21 20:48:05
TA9T-P 2 2 0 2026-03-15 20:38:20
K-YL9T 1 1 0 2026-04-04 21:35:49
1I5-0V 1 1 0 2026-04-04 21:32:00
UAJ5-K 1 1 0 2026-04-04 18:21:08
43-1TL 1 1 0 2026-03-13 21:08:12

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 3
Fox of Resistance Northern Coalition. 3
Dormir no da ISK Get Off My Lawn 2
PuddinCorp 2
Make-EVE-Great-Again NO NEED LOOSE FACE 1
C0bra Gang Minmatar Fleet Associates 1
Voidlings V0IDLINGS 1
Zero Fun Allowed xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku 1
Outcasts Only Abyssal Brick Rollers 1
Nether Guards Brotherhood of Spacers 1

Victim hulls

Hull Events
Flycatcher 4
Loki 3
Sabre 2
Nightmare 2
Capsule 2
Stork 1
Garmur 1
Drake Navy Issue 1
Tengu 1
Hurricane 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.