Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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noba

Appearances
42
Visible killmail appearances
Kills
41
97.6% of appearances
Losses
1
2.4% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-17 22:48:20
20d ago
Top hotspot
PF-QHK
21 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PF-QHK is the strongest visible hotspot with 21 appearances (20 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Marauders Associated (Synergy of Steel).
Threat profile: Most common visible final-blow threat: NO PANIC GROUP (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PF-QHK 21 20 1 2026-03-10 19:45:19
Y9-MDG 12 12 0 2026-03-17 22:48:20
VG-6CH 3 3 0 2026-03-10 19:39:22
Taff 3 3 0 2026-03-08 13:13:41
Gukarla 2 2 0 2026-03-08 12:52:03
Egmar 1 1 0 2026-03-08 13:37:10

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Marauders Associated Synergy of Steel 6
Chaos arbiter Fraternity. 6
Space Colony Synergy of Steel 2
The Silver Wing The Curatores Veritatis Auxiliary 2
Absolute Order XVIII Absolute Will 2
Assistant for Tax Fugitives Curatores Veritatis Alliance 2
The Legion of Spoon Curatores Veritatis Alliance 2
Rusty Dragons Fraternity. 1
The Northerners Fraternity. 1
W.A.S.P Curatores Veritatis Alliance 1

Victim hulls

Hull Events
Raven Navy Issue 12
Muninn 9
Ferox 4
Metenox Moon Drill 3
Minokawa 2
Drake 2
Apocalypse Navy Issue 2
Basilisk 2
Ferox Navy Issue 1
Rorqual 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
NO PANIC GROUP Fraternity. 1

Final-blow hulls

Hull Events
Ferox 1