Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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wraith01

Appearances
43
Visible killmail appearances
Kills
43
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
10
Distinct systems in window
Newest visible event
2026-04-05 07:28:14
1d ago
Top hotspot
J161301
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J161301 is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 07:00 UTC and stays active through roughly 09:59 UTC.
Target profile: Most common visible victim entity: Enso Industry Inc..
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J161301 15 15 0 2026-03-21 07:56:34
J130401 5 5 0 2026-04-05 07:28:14
J115520 5 5 0 2026-03-25 07:13:08
J132149 4 4 0 2026-03-23 09:40:24
J173638 4 4 0 2026-03-15 08:07:49
J102053 4 4 0 2026-03-08 10:20:51
J110421 2 2 0 2026-04-04 01:23:31
J115901 2 2 0 2026-03-23 09:54:04
J105441 1 1 0 2026-04-02 10:42:49
J115950 1 1 0 2026-03-21 08:31:41

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Enso Industry Inc. 11
EVE University Ivy League 5
The house of Big Bulls Lethal Estates 4
Verlate. Verlate 4
ElectricalSTAR 4
Silent Sojourner 4
CATALYST FOR YOU United Cats 3
Immortalis Inc. Shadow Cartel 2
Balls Deep Inc. OnlyFleets. 2
Wandering Dreams 1

Victim hulls

Hull Events
Capsule 13
Mackinaw 8
Praxis 2
Vargur 2
Harbinger 2
Nighthawk 2
Dominix 2
Outrider 1
'Packrat' Mobile Tractor Unit 1
Harbinger Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.