Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

L1qU1d S4nCh3z

Appearances
28
Visible killmail appearances
Kills
28
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-04 03:58:19
4d ago
Top hotspot
Turnur
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Genstar Reloaded (Ribbit.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 7 7 0 2026-04-04 03:58:19
Sarenemi 6 6 0 2026-03-12 02:49:09
Dal 4 4 0 2026-03-27 02:59:23
Aldranette 4 4 0 2026-03-16 04:54:37
Amamake 3 3 0 2026-03-31 01:23:09
Karjataimon 2 2 0 2026-03-12 02:21:22
Martoh 2 2 0 2026-03-12 02:06:20

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Genstar Reloaded Ribbit. 4
PLA Fleet People's Liberation Alliance 4
Red Cold Chili Banderlogs Academy PEPE SQUAD 2
Hippy Commune 2
puchaina con nails 2
Rattini Tribe Minmatar Fleet Alliance 2
Jerkasaurus Wrecks Inc. Sedition. 1
Genstar Reloaded 1
Godless Horizon. OnlyFleets. 1
Really Really Really Bad Pilots 1

Victim hulls

Hull Events
Capsule 6
Tempest Fleet Issue 5
Vargur 3
Catalyst Navy Issue 2
Kikimora 1
Apostle 1
Scythe Fleet Issue 1
Federation Navy Comet 1
Caracal Navy Issue 1
Retribution 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.