Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Bayonetta Dex

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-20 20:27:22
8d ago
Top hotspot
9-GBPD
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 9-GBPD is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: HolyTrident (Tactical Narcotics Team).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
9-GBPD 10 10 0 2026-04-18 08:03:29
4-HWWF 9 9 0 2026-04-20 20:27:22
A3-RQ3 1 1 0 2026-04-17 17:45:41

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
HolyTrident Tactical Narcotics Team 2
akaneqpl broker Corporation alt Goonswarm Federation 2
SovNarKom. Goonswarm Federation 2
Tactical Trauma Team Dracarys. 2
Peoples Liberation Army Goonswarm Federation 2
NAN-ZHEN-FUSI Dracarys. 2
RUCIHIIII Invidia Gloriae Comes 1
The Night Fae Syndicate 1
B.O.P Supplication For Glorious Dracarys. 1
Monkey Attack Squad Goonswarm Federation 1

Victim hulls

Hull Events
Capsule 6
Tengu 5
Magnate Navy Issue 1
Maelstrom 1
Rokh 1
Claymore 1
Omen Navy Issue 1
Raven Navy Issue 1
Falcon 1
Retribution 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.