Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Groo Nordic

Appearances
88
Visible killmail appearances
Kills
88
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-07 02:08:12
4d ago
Top hotspot
Turnur
75 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 75 appearances (75 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Lazerhawks (L A Z E R H A W K S).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 75 75 0 2026-04-07 02:08:12
Amamake 6 6 0 2026-04-04 03:21:08
Bordan 3 3 0 2026-03-14 11:06:08
Oberen 2 2 0 2026-03-14 10:43:21
Lermireve 1 1 0 2026-04-05 00:57:18
2V-ZHM 1 1 0 2026-03-28 22:29:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Lazerhawks L A Z E R H A W K S 10
Hard Knocks Inc. Hard Knocks Citizens 9
Star Frontiers Brotherhood of Spacers 5
Infinity Avenger Snuffed Out 4
Lowlife. Snuffed Out 3
Boomer Humor Snuffed Out 3
Immortalis Inc. Shadow Cartel 3
Safety Third Brotherhood of Spacers 3
Black Rose Inc. Brotherhood of Spacers 3
Red Pill Gaming Syndicate Brotherhood of Spacers 3

Victim hulls

Hull Events
Tempest Fleet Issue 37
Machariel 10
Bhaalgorn 9
Apostle 6
Devoter 6
Barghest 3
Damnation 2
'Prometheus' Fortizar 1
Leshak 1
Maulus Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.