Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Yuki Li

Appearances
111
Visible killmail appearances
Kills
111
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-04 21:52:28
5d ago
Top hotspot
Evaulon
37 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Evaulon is the strongest visible hotspot with 37 appearances (37 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: PLA Fleet (People's Liberation Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Evaulon 37 37 0 2026-03-31 21:03:32
Aldranette 26 26 0 2026-03-31 21:34:49
Auga 24 24 0 2026-04-04 21:52:28
Vlillirier 23 23 0 2026-04-01 19:54:57
Anchauttes 1 1 0 2026-04-01 20:55:31

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
PLA Fleet People's Liberation Alliance 25
KARNAGE 15
Everlasting Vendetta. 8
Rattini Tribe Minmatar Fleet Alliance 6
True Horde 5
Sheriff. United Caldari Space Command. 5
Soltech Armada Minmatar Fleet Alliance 4
Galaxia Prime Intaki-Business Logistics Union 3
Ghost Cartel 3
United Caldari Navy United Caldari Space Command. 3

Victim hulls

Hull Events
Capsule 10
Brutix Navy Issue 9
Vexor 7
Armageddon 6
Abaddon 5
Hound 4
Catalyst Navy Issue 3
Vedmak 3
Exequror Navy Issue 3
Oneiros 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.