Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Aguira

Appearances
12
Visible killmail appearances
Kills
12
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-30 11:58:36
8d ago
Top hotspot
J114010
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J114010 is the strongest visible hotspot with 4 appearances (4 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Absolute Order XLI (Absolute Will).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J114010 4 4 0 2026-03-14 16:45:47
J132144 3 3 0 2026-03-15 11:21:28
J112709 1 1 0 2026-03-30 11:58:36
J122220 1 1 0 2026-03-15 13:41:58
J134440 1 1 0 2026-03-15 11:40:04
RD-G2R 1 1 0 2026-03-08 15:53:40
04EI-U 1 1 0 2026-03-08 14:09:33

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Absolute Order XLI Absolute Will 3
Dead Fish Inc Tethys System 2
Deep Space Mining Industry Midgard Marauders 1
Post Prototype Stress Disorder 1
Balkan Kings Goonswarm Federation 1
A Blessed Bean The Initiative. 1
Absolute Order Absolute Honor 1
Hunky-Dory Brotherhood of Spacers 1
Azur Promilia The Black Shores 1

Victim hulls

Hull Events
Mobile Tractor Unit 4
Gila 2
Megathron 2
Praxis 1
Astrahus 1
Astero 1
Flycatcher 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.