Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Dervinus

Appearances
45
Visible killmail appearances
Kills
45
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-06 18:05:37
18h ago
Top hotspot
Turnur
27 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 27 appearances (27 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Old Bittervets (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 27 27 0 2026-04-04 04:04:29
Amamake 11 11 0 2026-04-04 03:26:00
Basgerin 3 3 0 2026-04-06 18:05:37
Nennamaila 2 2 0 2026-04-02 02:01:17
Mushikegi 1 1 0 2026-04-01 02:55:04
Aurohunen 1 1 0 2026-03-14 03:02:57

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Old Bittervets Deepwater Hooligans 8
Outback Steakhouse of Pancakes Deepwater Hooligans 6
Jerkasaurus Wrecks Inc. Sedition. 4
Family Guy. Deepwater Hooligans 3
The Terrifying League Of Dog Fort Deepwater Hooligans 2
Terra Nova Innovations Sedition. 2
Integritas Deepwater Hooligans 2
Blackwater USA Inc. Deepwater Hooligans 2
Rattini Tribe Minmatar Fleet Alliance 2
School of Applied Knowledge 1

Victim hulls

Hull Events
Tempest Fleet Issue 10
Standup Mantis II 4
Standup Cyclops I 3
Apostle 3
Bifrost 3
Metenox Moon Drill 2
Aeon 2
Bhaalgorn 2
Devoter 2
Scorpion 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.