Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Celebom

Appearances
17
Visible killmail appearances
Kills
17
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-11 14:51:16
11h ago
Top hotspot
Atioth
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 13 appearances (13 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 13 13 0 2026-04-05 08:55:06
N-HK93 2 2 0 2026-04-10 12:20:54
L-TOFR 1 1 0 2026-04-11 14:51:16
U6D-9A 1 1 0 2026-03-30 17:28:06

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 7
Banda di Amici Test Alliance Please Ignore 1
Unholy Knights of Cthulhu Test Alliance Please Ignore 1
Glory Navy Fraternity. 1
AlcoDOTTE Test Alliance Please Ignore 1
Noobs Collecttion Fraternity. 1
STARCHASER Inc Fraternity. 1
TEST Infrastructure as a Service Test Alliance Please Ignore 1
Spectrum. Fraternity. 1
Space Colony Synergy of Steel 1

Victim hulls

Hull Events
Maelstrom 10
Metenox Moon Drill 3
Athanor 1
Raven Navy Issue 1
Mobile Medium Warp Disruptor I 1
Basilisk 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.