Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Joseph Hagemeier

Appearances
64
Visible killmail appearances
Kills
64
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-04 22:33:38
2d ago
Top hotspot
B-9C24
29 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: B-9C24 is the strongest visible hotspot with 29 appearances (29 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 23:00 UTC and stays active through roughly 01:59 UTC.
Target profile: Most common visible victim entity: Yamagata Syndicate (Insidious.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
B-9C24 29 29 0 2026-03-29 23:11:18
4-HWWF 17 17 0 2026-03-22 18:20:12
YMJG-4 5 5 0 2026-03-22 18:03:13
WQY-IQ 5 5 0 2026-03-21 02:08:10
TFA0-U 2 2 0 2026-04-04 22:33:38
P3EN-E 2 2 0 2026-03-22 18:28:54
8TPX-N 2 2 0 2026-03-22 18:11:41
IPAY-2 1 1 0 2026-03-22 17:30:23
DK-FXK 1 1 0 2026-03-12 02:53:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Yamagata Syndicate Insidious. 6
KheshigFleet Fraternity. 6
Therapy. Insidious. 5
Special law enforcement department Fraternity. 3
Warforged Militants Insidious. 3
Galactic Empire Co LTD Fraternity. 3
Phoenix City Fraternity. 2
VEN0M0US. Insidious. 2
Descendants of Shen Nong Fraternity. 2
Wolframium Insidious. 2

Victim hulls

Hull Events
Cyclone Fleet Issue 17
Zealot 13
Basilisk 4
Ishtar 3
Capsule 3
Nighthawk 2
Claymore 2
Eris 2
Sabre 2
Huginn 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.