Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Jumping Mouse

Appearances
59
Visible killmail appearances
Kills
59
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-28 06:05:16
11d ago
Top hotspot
97X-CH
27 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 97X-CH is the strongest visible hotspot with 27 appearances (27 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 04:00 UTC and stays active through roughly 06:59 UTC.
Target profile: Most common visible victim entity: Lionel War Industries (Empire's Edge Trading Cartel).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
97X-CH 27 27 0 2026-03-28 04:40:10
Y9G-KS 21 21 0 2026-03-25 12:27:48
M2-CF1 9 9 0 2026-03-28 06:05:16
Pertnineere 2 2 0 2026-03-25 10:15:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Lionel War Industries Empire's Edge Trading Cartel 10
Scan Stakan HOLD MY PROBS 8
Teneo Sententia 6
Monkey Attack Squad Goonswarm Federation 6
The Last Foundation 5
Knights of Soliara Principality of Soliara 4
Therapy. Insidious. 4
Brave Newbies Inc. Brave Collective 2
Silentium-10 SUETA UNIVERSE 2
Space Colony Synergy of Steel 2

Victim hulls

Hull Events
Capsule 29
Gallente Shuttle 12
Amarr Shuttle 10
Caldari Shuttle 5
Capsule - Genolution 'Auroral' 197-variant 1
Wolf 1
Minmatar Shuttle 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.