Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Manrius M

Appearances
39
Visible killmail appearances
Kills
39
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-05 08:59:19
1d ago
Top hotspot
Atioth
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Temple of Tuvan Orth (Guardians of Tranquility).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 20 20 0 2026-04-05 08:59:19
7K-NSE 8 8 0 2026-03-15 14:52:28
VSJ-PP 7 7 0 2026-04-04 19:54:30
Z182-R 2 2 0 2026-03-14 15:24:18
5E-CMA 1 1 0 2026-03-14 17:20:12
8-WYQZ 1 1 0 2026-03-08 18:15:11

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Temple of Tuvan Orth Guardians of Tranquility 8
Special law enforcement department Fraternity. 4
Dreddit Community College Test Alliance Please Ignore 3
SpaceFire Holding Fraternity. 2
Recycling System Fraternity. 2
Descendants of Shen Nong Fraternity. 2
Bikini Bottom Surfer Pandemic Legion 1
CENTURIONES IMPERIALES Fraternity. 1
Clown Swords. Fraternity. 1
Fuxi Legion Fraternity. 1

Victim hulls

Hull Events
Maelstrom 12
Astrahus 3
Purifier 3
Capsule 3
Manticore 2
Muninn 2
Scimitar 2
Monitor 1
Exequror Navy Issue 1
Scythe Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.