Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Mikel Patrik

Appearances
68
Visible killmail appearances
Kills
68
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-03 15:43:48
4d ago
Top hotspot
D4KU-5
48 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D4KU-5 is the strongest visible hotspot with 48 appearances (48 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Brave Newbies Inc. (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D4KU-5 48 48 0 2026-03-14 02:39:39
7D-0SQ 16 16 0 2026-04-03 15:43:48
HPS5-C 3 3 0 2026-03-29 15:36:37
P-2TTL 1 1 0 2026-03-28 15:03:15

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Newbies Inc. Brave Collective 11
30plus LLC Brave Collective 3
Brave Operations - Lollipop Division Brave Collective 3
Fraternity Building Management Fraternity. 3
South Sun Industries Brave Collective 2
Sensible People Sigma Grindset 2
Amok. Goonswarm Federation 2
Fox of Resistance Northern Coalition. 2
Starry Armada Fraternity. 2
Brave Empire Inc. Brave United 2

Victim hulls

Hull Events
Hurricane 30
Zealot 11
Crusader 7
Jackdaw 3
Orbital Skyhook 2
Bifrost 2
Kirin 2
Hurricane Fleet Issue 2
Apocalypse Navy Issue 2
Guardian 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.