Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Austin K'Pfor

Appearances
60
Visible killmail appearances
Kills
60
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-07 03:08:50
1d ago
Top hotspot
Atioth
45 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 45 appearances (45 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Dreddit (Test Alliance Please Ignore).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 45 45 0 2026-04-07 03:08:50
D-I9HJ 12 12 0 2026-03-25 01:16:45
IOO-7O 2 2 0 2026-03-14 15:33:13
Hophib 1 1 0 2026-03-11 20:56:02

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Dreddit Test Alliance Please Ignore 9
Ascendance Goonswarm Federation 6
KarmaFleet Goonswarm Federation 3
Risk Breakers SONS of BANE 3
Duty. Brave Collective 2
Iron Whales Goonswarm Federation 2
New Eden Corporation 1488435599 SONS of BANE 2
Schweine im Weltall GmbH Invidia Gloriae Comes 2
GoonWaffe Goonswarm Federation 2
Peoples Liberation Army Goonswarm Federation 2

Victim hulls

Hull Events
Maelstrom 39
Mobile Large Warp Disruptor I 9
Fortizar 2
Capsule 2
Monitor 1
Rokh 1
Hel 1
Claymore 1
Vexor Navy Issue 1
Large Artillery Battery 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.