Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Sylvaras Aiur

Appearances
17
Visible killmail appearances
Kills
17
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-30 19:54:56
9d ago
Top hotspot
Kuharah
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Kuharah is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Zairon empire.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Kuharah 9 9 0 2026-03-30 17:56:20
Vale 4 4 0 2026-03-11 22:00:12
Wirashoda 2 2 0 2026-03-30 19:44:05
Raravoss 1 1 0 2026-03-30 19:54:56
Arvasaras 1 1 0 2026-03-30 19:06:54

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Zairon empire 3
BLOBinA Can i bring my Drake... 2
Godless Horizon. OnlyFleets. 1
The Bonehunters 14th Army Nasty Watcher Group 1
ISEEU Corporation Observatory Great Bear 1
Formica Corp. Can i bring my Drake... 1
Late night poets Shadow Cartel 1
The Graduates The Initiative. 1
RUNA CORP Can i bring my Drake... 1
Tomorrow Never Dies DarkSide. 1

Victim hulls

Hull Events
Apocalypse 4
Flycatcher 2
Guardian 2
Harbinger Navy Issue 1
Loki 1
Damnation 1
Stabber Fleet Issue 1
Occator 1
Rapier 1
Falcon 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.