Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Jim Solid

Appearances
24
Visible killmail appearances
Kills
24
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-01 16:25:28
4d ago
Top hotspot
Bosena
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Bosena is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Independent Pilots Association.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Bosena 11 11 0 2026-04-01 16:25:28
J161051 6 6 0 2026-03-25 18:01:14
Oddelulf 3 3 0 2026-03-22 17:31:52
Atlar 2 2 0 2026-03-22 09:44:28
Heild 1 1 0 2026-03-27 17:09:54
Aedald 1 1 0 2026-03-18 16:22:30

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Independent Pilots Association 7
Oroboros Industries GunFam 2
Science and Trade Institute 1
Emperor Scythes The Initiative. 1
Exactitude Syndicate 1
Fear and Loathing in New Eden 1
The Alchemist Foundation The Alchemy Syndicate 1
TIePerPeB Legion of xXDEATHXx 1
Murderous miners Northern Associates. 1
Ouroboros Solutions Recursive Horizons 1

Victim hulls

Hull Events
Brutix Navy Issue 3
Drake 3
Megathron 2
Pioneer Consortium Issue 1
Drekavac 1
Leshak 1
Prospect 1
Astero 1
Loki 1
Abaddon 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.