Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Marqus Aurellius

Appearances
27
Visible killmail appearances
Kills
27
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-04 20:36:52
2d ago
Top hotspot
Sarenemi
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sarenemi is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Federal Defense Union.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sarenemi 7 7 0 2026-03-12 02:49:09
Aldranette 5 5 0 2026-04-04 19:56:17
Reschard 4 4 0 2026-04-04 20:16:20
Akidagi 3 3 0 2026-04-04 20:36:52
Arderonne 3 3 0 2026-04-04 20:23:46
Nennamaila 3 3 0 2026-03-12 03:23:24
Anchauttes 2 2 0 2026-03-30 03:47:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Federal Defense Union 4
Even Odds Theory 3
PLA Fleet People's Liberation Alliance 3
lnput Broadcast Brotherhood Death Legion of Capybaras 3
puchaina con nails 2
Red Cold Chili Banderlogs Academy PEPE SQUAD 2
ScumRats Black Rabbit. 2
Black Rabbits Black Rabbit. 2
Phoenix Infernis 1
Java X Crow Industries 1

Victim hulls

Hull Events
Capsule 6
Federation Navy Comet 3
Enyo 3
Catalyst Navy Issue 2
Hecate 1
Tengu 1
Drake 1
Imperial Navy Slicer 1
Prophecy 1
Occator 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.