Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Paledan Safemal

Appearances
43
Visible killmail appearances
Kills
43
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-29 20:31:11
8d ago
Top hotspot
Sharuveil
32 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sharuveil is the strongest visible hotspot with 32 appearances (32 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Immortalis Inc. (Shadow Cartel).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sharuveil 32 32 0 2026-03-14 19:44:12
K-6K16 5 5 0 2026-03-23 21:04:56
FC-3YI 3 3 0 2026-03-28 22:19:22
P-ZMZV 2 2 0 2026-03-29 20:31:11
K-YI1L 1 1 0 2026-03-27 18:25:24

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Immortalis Inc. Shadow Cartel 9
Banana-Republic. Shadow Cartel 6
ChuangShi Wings Freedom. 3
Ganja Clade Shadow Cartel 3
Violator The Clown Seker Matar 2
Republican Guard Shadow Cartel 2
Black.King.Bar ChuangShi Federation 2
Hounds Of Haides Sigma Grindset 2
Eagle Wing Industries Shadow Cartel 1
Ain't Misbehaving Shadow Cartel 1

Victim hulls

Hull Events
Scorpion Navy Issue 16
Minokawa 6
Phoenix Navy Issue 4
Drake Navy Issue 3
Widow 3
Cenotaph 1
Astrahus 1
Abaddon 1
Claymore 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.