Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Minmatar Race

Appearances
48
Visible killmail appearances
Kills
48
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-04 10:18:11
1d ago
Top hotspot
GB-6X5
25 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: GB-6X5 is the strongest visible hotspot with 25 appearances (25 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 07:00 UTC and stays active through roughly 09:59 UTC.
Target profile: Most common visible victim entity: Snow Moon City (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
GB-6X5 25 25 0 2026-04-04 10:18:11
C-J6MT 15 15 0 2026-03-23 19:05:10
F-NXLQ 2 2 0 2026-03-23 18:06:35
7EX-14 2 2 0 2026-03-22 07:10:48
I6-SYN 2 2 0 2026-03-17 17:57:46
H74-B0 1 1 0 2026-03-23 18:08:33
Lasleinur 1 1 0 2026-03-21 12:54:33

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Snow Moon City Fraternity. 7
Chi Gua Fraternity. 7
Astral Projection Inc. Can i bring my Drake... 6
Scan Stakan HOLD MY PROBS 4
Les Petits Pedestres OnlyFleets. 3
Unleashed' Fury The Initiative. 2
Deadly Dozen Mans Can i bring my Drake... 2
Dnipro-1 BAVOVNA Alliance 2
Formica Corp. Can i bring my Drake... 2
ANGELGARD. The Initiative. 2

Victim hulls

Hull Events
Hurricane 13
Capsule 11
Exequror Navy Issue 7
Vexor Navy Issue 3
Augoror 2
Vedmak 1
Mobile Tractor Unit 1
Hurricane Fleet Issue 1
Paladin 1
Astarte 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.