Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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MayhemMark

Appearances
18
Visible killmail appearances
Kills
18
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-20 21:58:18
22d ago
Top hotspot
Daras
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Daras is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: PLA Fleet (People's Liberation Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Daras 6 6 0 2026-03-15 13:29:24
J153546 5 5 0 2026-03-20 21:58:18
Iitanmadan 2 2 0 2026-03-15 13:57:35
Aunenen 2 2 0 2026-03-15 00:25:51
Y-ORBJ 1 1 0 2026-03-20 20:24:50
Tamo 1 1 0 2026-03-15 11:43:53
Dantumi 1 1 0 2026-03-14 23:54:52

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
PLA Fleet People's Liberation Alliance 4
Wormholes In Nuts Storm Petrel Alliance 2
Priory Of The Lemon Sigma Grindset 2
Nektar Music Groupe 1
Syndicate Society 1
Eviction-Scout Inc. 1
Voices of War - Research and Production Sigma Grindset 1
Brave Newbies Inc. Brave Collective 1
The Newb Federation Ligma Grindset 1
The Northerners Fraternity. 1

Victim hulls

Hull Events
Sigil 3
Capsule 3
Catalyst Navy Issue 2
Cormorant Navy Issue 1
Brutix Navy Issue 1
Venture 1
Algos 1
Myrmidon 1
Nidhoggur 1
Cormorant 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.