Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Anesan Flone

Appearances
40
Visible killmail appearances
Kills
40
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-10 19:57:34
26d ago
Top hotspot
PF-QHK
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PF-QHK is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Marauders Associated (Synergy of Steel).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PF-QHK 20 20 0 2026-03-10 19:57:34
UQ9-3C 17 17 0 2026-03-10 19:05:36
AH-B84 2 2 0 2026-03-10 18:35:58
BKG-Q2 1 1 0 2026-03-10 18:17:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Marauders Associated Synergy of Steel 7
NO PANIC GROUP Fraternity. 4
Space Colony Synergy of Steel 4
Servicing Everyone Anonymously No Visual. 2
The Northerners Fraternity. 1
Akaishi Knowledge Syndicate Apocalypse Now. 1
DJ's Retirement Fund Goonswarm Federation 1
Suspicious Intentions Goonswarm Federation 1
White Fang Militia Fraternity. 1
BrainBox Blades of Grass 1

Victim hulls

Hull Events
Hurricane Fleet Issue 8
Raven Navy Issue 3
Basilisk 3
Minokawa 2
Flycatcher 2
Sabre 2
Huginn 2
Hyena 2
Cyclone Fleet Issue 1
Bifrost 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.