Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Dawn Redwood

Appearances
78
Visible killmail appearances
Kills
76
97.4% of appearances
Losses
2
2.6% of appearances
Hot systems
16
Distinct systems in window
Newest visible event
2026-04-06 21:54:45
4d ago
Top hotspot
Turnur
40 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 40 appearances (40 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Old Bittervets (Deepwater Hooligans).
Threat profile: Most common visible final-blow threat: Make-EVE-Great-Again (NO NEED LOOSE FACE).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 40 40 0 2026-04-04 04:16:37
UAJ5-K 11 11 0 2026-04-06 21:54:45
HLR-GL 5 4 1 2026-03-29 20:08:11
K-YL9T 4 4 0 2026-04-03 17:16:57
G-HE0N 3 3 0 2026-04-04 23:03:00
Lermireve 2 2 0 2026-04-05 00:56:44
9S-GPT 2 2 0 2026-04-04 23:18:54
80G-H5 2 2 0 2026-03-29 19:53:09
0XN-SK 2 2 0 2026-03-12 03:53:30
Vecamia 1 1 0 2026-04-05 02:12:13
XJ-AG7 1 1 0 2026-04-04 22:19:10
LTT-AP 1 0 1 2026-04-04 21:31:30

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Old Bittervets Deepwater Hooligans 9
Scan Stakan HOLD MY PROBS 8
Moonlight Mouse Hole Lunar Luminescence 7
Outback Steakhouse of Pancakes Deepwater Hooligans 6
The Terrifying League Of Dog Fort Deepwater Hooligans 3
Family Guy. Deepwater Hooligans 3
Jerkasaurus Wrecks Inc. Sedition. 3
Blackwater USA Inc. Deepwater Hooligans 2
RMC Infrastructure Red Alliance 2
Mechanical Advantage Gentlemen's.Club 2

Victim hulls

Hull Events
Apostle 11
Sabre 4
Nightmare 4
Malediction 4
Standup Mantis II 3
Standup Cyclops I 3
Stiletto 3
Capsule 3
Magus 2
Stork 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Make-EVE-Great-Again NO NEED LOOSE FACE 1
Jump 2 Beacon OnlyFleets. 1

Final-blow hulls

Hull Events
Loki 1
Legion 1