Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Durenor

Appearances
4
Visible killmail appearances
Kills
3
75.0% of appearances
Losses
1
25.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-28 17:40:05
8d ago
Top hotspot
Z182-R
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Z182-R is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Recycling System (Fraternity.).
Threat profile: Most common visible final-blow threat: Evolution (Northern Coalition.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Z182-R 2 2 0 2026-03-14 15:24:18
Atioth 1 0 1 2026-03-28 17:40:05
67Y-NR 1 1 0 2026-03-14 17:03:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Recycling System Fraternity. 2
Room for Improvement Good Sax 1

Victim hulls

Hull Events
Scythe Fleet Issue 1
Stiletto 1
Caracal 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Evolution Northern Coalition. 1

Final-blow hulls

Hull Events
Raven Navy Issue 1