Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Ehwaz lulzsec

Appearances
30
Visible killmail appearances
Kills
30
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-10 22:38:03
13h ago
Top hotspot
H-5GUI
22 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: H-5GUI is the strongest visible hotspot with 22 appearances (22 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Mineclub (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
H-5GUI 22 22 0 2026-04-10 21:39:37
MR4-MY 3 3 0 2026-04-10 19:08:18
9-KWXC 2 2 0 2026-04-10 22:38:03
BWF-ZZ 2 2 0 2026-04-05 18:38:23
7-K5EL 1 1 0 2026-04-10 22:02:44

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Mineclub Fraternity. 3
KillTronic Test Alliance Please Ignore 3
Dreddit Test Alliance Please Ignore 3
The Study of Wumbology Test Alliance Please Ignore 3
SQUAD V Northern Coalition. 1
Orbital Watch Fraternity. 1
German Project Fraternity. 1
WipeOut Inc. Fraternity. 1
Akaishi Knowledge Syndicate Apocalypse Now. 1
Lisnave Solyaris Chtonium 1

Victim hulls

Hull Events
Ferox 12
Ferox Navy Issue 5
Kikimora 2
Eris 2
Sabre 2
Jackdaw 1
Kronos 1
Mobile Small Warp Disruptor II 1
Flycatcher 1
Mobile Large Warp Disruptor I 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.