Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Grozeirkin Atavuli

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-15 09:30:53
22d ago
Top hotspot
ZH-GKG
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: ZH-GKG is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
ZH-GKG 6 6 0 2026-03-15 09:30:53
Taff 4 4 0 2026-03-08 13:13:41
C-N4OD 4 4 0 2026-03-08 01:56:15
Y-2ANO 3 3 0 2026-03-08 02:09:35
Gukarla 2 2 0 2026-03-08 12:52:03
Egmar 1 1 0 2026-03-08 13:37:10

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 7
Salted Fish Inc The Black Shores 6
Knock Knock. The Initiative. 1
Baba Yagas The Initiative. 1
Cherry Defence Shipyards The Initiative. 1
Cool Beans Inc. The Initiative. 1
Cloak and Daggers The Initiative. 1
DERUS ORDER The Initiative. 1
TEMPLAR. The Initiative. 1

Victim hulls

Hull Events
Caracal Navy Issue 4
Metenox Moon Drill 3
Apocalypse Navy Issue 2
Hurricane Fleet Issue 1
Hyperion 1
Sabre 1
Moros 1
Nightmare 1
Devoter 1
Arazu 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.