Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Viola Maskeline

Appearances
36
Visible killmail appearances
Kills
36
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-07 02:18:11
4d ago
Top hotspot
Turnur
32 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 32 appearances (32 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Blackwater USA Inc. (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 32 32 0 2026-04-07 02:18:11
Basgerin 1 1 0 2026-04-03 03:14:52
Nennamaila 1 1 0 2026-04-02 01:58:09
Eurgrana 1 1 0 2026-04-01 02:03:11
Kinakka 1 1 0 2026-03-26 19:02:43

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Blackwater USA Inc. Deepwater Hooligans 11
Criterion. Deepwater Hooligans 3
The Terrifying League Of Dog Fort Deepwater Hooligans 2
Long Term Parking xXPlease Pandemic Citizens Reloaded Alliance.Xx 2
Phantom Space Space Madness. 2
Protean Concept Moss Piglet Preservation Society 2
Old Bittervets Deepwater Hooligans 2
Revenent Defence Corperation Ishuk-Raata Enforcement Directive 2
Press X Flat Face Federation 1
Fliet Pizza Delivery Of Essence 1

Victim hulls

Hull Events
Bifrost 20
Magus 6
Stork 4
Azariel 1
'Prometheus' Fortizar 1
Standup Templar I 1
Loki 1
Moros 1
Leviathan 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.