Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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HEAVEE D

Appearances
10
Visible killmail appearances
Kills
10
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-01 10:47:34
6d ago
Top hotspot
Amafi
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amafi is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: PulaLeeroy Br (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amafi 2 2 0 2026-04-01 10:47:34
Claini 2 2 0 2026-03-09 22:22:30
Vezila 1 1 0 2026-03-31 18:21:51
Perbhe 1 1 0 2026-03-31 17:39:15
Gehi 1 1 0 2026-03-29 00:17:56
Zahefeus 1 1 0 2026-03-27 22:29:24
Oguser 1 1 0 2026-03-24 20:47:07
Baratar 1 1 0 2026-03-09 23:55:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
PulaLeeroy Br Brave Collective 2
Green Mountain Boys 1
The W.O.L.F What Could Possibly Go Wr0ng 1
Darkside Harvesting Co. 1
Industry Manifest Plenitude Alliance 1
Science and Trade Institute 1
Les chevaliers de l'ordre Goonswarm Federation 1
True Horde 1
Violence is the Answer 1

Victim hulls

Hull Events
Pioneer 1
Hurricane 1
Ishtar 1
Pilgrim 1
Gnosis 1
Capsule 1
Iteron Mark V 1
Nereus 1
Typhoon 1
Vexor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.