Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Stanislav Aion

Appearances
47
Visible killmail appearances
Kills
47
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-06 14:25:06
5d ago
Top hotspot
Manjonakko
25 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Manjonakko is the strongest visible hotspot with 25 appearances (25 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Seventh Protocol.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Manjonakko 25 25 0 2026-03-26 13:35:36
Ikoskio 5 5 0 2026-03-19 14:35:57
Uuna 4 4 0 2026-04-06 14:25:06
Nikkishina 4 4 0 2026-03-23 16:11:00
Passari 4 4 0 2026-03-23 12:30:10
Ishomilken 2 2 0 2026-04-06 13:43:06
Hasama 1 1 0 2026-04-04 10:28:25
Asakai 1 1 0 2026-03-19 14:41:21
Mara 1 1 0 2026-03-14 13:37:08

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Seventh Protocol 9
PLA Fleet People's Liberation Alliance 9
Commando Guri 4
State War Academy 3
Phoenix Tag. Red Alliance 3
Chaos arbiter Fraternity. 3
Absolute Order XVI Absolute Honor 3
Sol Ringen NecroSphere. 2
Wormholes In Nuts Storm Petrel Alliance 1
Scan Stakan HOLD MY PROBS 1

Victim hulls

Hull Events
Algos 7
Coercer 7
Capsule 6
Vexor 4
Catalyst Navy Issue 2
Drake 2
Caracal Navy Issue 2
Caracal 2
Mobile Tractor Unit 1
Proteus 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.