Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kibitt Kallinikov

Appearances
90
Visible killmail appearances
Kills
90
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-07 02:03:29
1d ago
Top hotspot
Turnur
36 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 36 appearances (36 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Southern Cross Monopoly (Flying Dangerous).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 36 36 0 2026-04-07 02:03:29
F9-FUV 22 22 0 2026-03-27 04:19:59
PX-IHN 20 20 0 2026-04-01 21:05:16
QBZO-R 7 7 0 2026-03-29 07:17:40
G-QTSD 2 2 0 2026-03-29 07:12:43
R-6KYM 2 2 0 2026-03-13 03:47:59
LXQ2-T 1 1 0 2026-03-26 04:04:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Southern Cross Monopoly Flying Dangerous 10
Lazerhawks L A Z E R H A W K S 6
Southern Cross Silver Shields Flying Dangerous 6
Star Frontiers Brotherhood of Spacers 4
Hard Knocks Inc. Hard Knocks Citizens 4
SCI Zenith Flying Dangerous 3
KarmaFleet Goonswarm Federation 3
Manfios 2
BOVRIL bOREers Mining CO-OP Goonswarm Federation 2
Casa De Coppola Brotherhood of Spacers 2

Victim hulls

Hull Events
Tempest Fleet Issue 16
Capsule 9
Brutix Navy Issue 4
Dominix Navy Issue 4
Griffin 4
Apostle 3
Machariel 3
Brutix 3
Typhoon Fleet Issue 2
Exequror Navy Issue 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.