Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Skithblatnir

Appearances
29
Visible killmail appearances
Kills
29
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-30 17:55:41
6d ago
Top hotspot
Tunudan
14 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Tunudan is the strongest visible hotspot with 14 appearances (14 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: ChuangShi (Wings Freedom.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Tunudan 14 14 0 2026-03-08 13:52:49
43-1TL 8 8 0 2026-03-17 23:34:33
Kuharah 2 2 0 2026-03-30 17:55:41
Harva 2 2 0 2026-03-16 19:27:06
O-LJOO 1 1 0 2026-03-17 23:40:23
Nani 1 1 0 2026-03-16 21:15:35
1DH-SX 1 1 0 2026-03-07 15:51:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ChuangShi Wings Freedom. 10
Rattini Tribe Minmatar Fleet Alliance 7
Texas of Requiem Texas. 2
Silver Gray Cinderella Northern Coalition. 2
Nullsec Tax Evasion Minmatar Fleet Associates 1
Black.King.Bar ChuangShi Federation 1
Tri-Clade Dominion 1
Soltech Armada Minmatar Fleet Alliance 1
Chuangshi College ChuangShi Federation 1
RUNA CORP Can i bring my Drake... 1

Victim hulls

Hull Events
Legion 3
Heretic 3
Typhoon Fleet Issue 2
Eris 2
Sabre 2
Ashimmu 2
Sacrilege 2
Capsule 2
Catalyst Navy Issue 1
Thrasher Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.