Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Velho do Saco

Appearances
10
Visible killmail appearances
Kills
7
70.0% of appearances
Losses
3
30.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-28 10:09:37
9h ago
Top hotspot
4-HWWF
8 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4-HWWF is the strongest visible hotspot with 8 appearances (7 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Mineclub (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4-HWWF 8 7 1 2026-04-28 10:09:37
7-K5EL 2 0 2 2026-04-25 10:39:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 2
KheshigFleet Fraternity. 1
SpaceFire Holding Fraternity. 1
The Northerners Fraternity. 1
Phoenix City Fraternity. 1
STARCHASER Inc Fraternity. 1

Victim hulls

Hull Events
Maelstrom 2
Rokh 2
Naglfar 1
Zealot 1
Vigil 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Mineclub Fraternity. 1
My Little Pony. Fraternity. 1
Clown Swords. Fraternity. 1

Final-blow hulls

Hull Events
Prophecy Navy Issue 1
Svipul 1
Hurricane Fleet Issue 1