Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Sonsdsl Blinklinton

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-01 20:13:02
9d ago
Top hotspot
J111518
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J111518 is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Double Slit Dynamics.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J111518 7 7 0 2026-04-01 20:13:02
J215101 3 3 0 2026-04-01 19:57:53
J120928 3 3 0 2026-03-27 17:29:16
J131142 2 2 0 2026-03-31 19:18:15
J153222 2 2 0 2026-03-12 17:40:30
J133023 1 1 0 2026-03-22 18:35:24
J144420 1 1 0 2026-03-20 18:00:30
J230221 1 1 0 2026-03-16 20:06:37

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Double Slit Dynamics 6
Avanto Arctic Light 3
Shadow Realms 2
X-Zest Voyage X - Z E S T 2
Ocean Eleven Quietly Eerie 2
J-Space Preservation Society Wardec Mechanics 1
The Unspoken Ones Rolled Out. 1
Snow Mans Suetology 1
Waechter der Sternenschmiede 1
Hazardous Investment Group Quietly Eerie 1

Victim hulls

Hull Events
Nestor 5
Capsule 3
Vargur 2
Drekavac 1
Mobile Tractor Unit 1
Loki 1
Golem 1
Thanatos 1
Gila 1
Omen Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.