Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Steamphunk

Appearances
38
Visible killmail appearances
Kills
38
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-26 19:40:40
11d ago
Top hotspot
J131948
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J131948 is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Sargos Corporation (4Crabs Tavern).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J131948 15 15 0 2026-03-13 21:10:55
J125023 14 14 0 2026-03-15 20:06:15
VFK-IV 3 3 0 2026-03-21 16:14:31
J151909 3 3 0 2026-03-15 17:29:56
J103538 1 1 0 2026-03-26 19:40:40
E-9ORY 1 1 0 2026-03-13 16:05:32
Y4B-BQ 1 1 0 2026-03-13 01:18:18

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Sargos Corporation 4Crabs Tavern 6
Really Power Blob. Really Power Blob. Alliance 3
Lowlife. Snuffed Out 3
LittleBubble 4Crabs Tavern 2
Imbicillin 2
LP Crabs 2
Wandering Dreams 1
Neighbor's Sadness 1
SpaceX Galactic Siberian Squads 1
Holy Rus Empire 4Crabs Tavern 1

Victim hulls

Hull Events
Bhaalgorn 6
Nestor 3
Widow 3
Vindicator 3
Megathron Navy Issue 3
Zirnitra 2
Absolution 2
Apocalypse Navy Issue 2
Megathron 2
Naglfar Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.