Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Osrono Darksky

Appearances
76
Visible killmail appearances
Kills
76
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-04 04:04:29
2d ago
Top hotspot
Turnur
57 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 57 appearances (57 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Old Bittervets (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 57 57 0 2026-04-04 04:04:29
Aldranette 11 11 0 2026-03-14 04:04:22
Frulegur 3 3 0 2026-03-13 22:18:10
Amamake 2 2 0 2026-04-04 03:25:13
Annancale 2 2 0 2026-03-25 00:23:22
Eurgrana 1 1 0 2026-04-01 02:03:11

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Old Bittervets Deepwater Hooligans 7
Chaos arbiter Fraternity. 6
Primal Instinct Inc. The Initiative. 6
Outback Steakhouse of Pancakes Deepwater Hooligans 5
Genstar Reloaded Ribbit. 5
Family Guy. Deepwater Hooligans 4
Federal Navy Academy 4
The Terrifying League Of Dog Fort Deepwater Hooligans 4
Jerkasaurus Wrecks Inc. Sedition. 3
Infinite Point The Initiative. 2

Victim hulls

Hull Events
Apostle 17
Tempest Fleet Issue 8
Capsule 7
Standup Mantis II 3
Standup Cyclops I 3
Ibis 3
Ametat II 2
Devoter 2
Stiletto 2
Wreathe 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.