Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Michal Veritas

Appearances
35
Visible killmail appearances
Kills
35
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-06 11:27:33
2d ago
Top hotspot
RD-G2R
27 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: RD-G2R is the strongest visible hotspot with 27 appearances (27 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: The Black Crow Bandits (Northern Coalition.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
RD-G2R 27 27 0 2026-03-11 20:34:48
P-33KR 4 4 0 2026-03-22 13:19:52
6RCQ-V 1 1 0 2026-04-06 11:27:33
KQK1-2 1 1 0 2026-03-24 20:49:29
VG-6CH 1 1 0 2026-03-22 12:42:03
HPS5-C 1 1 0 2026-03-11 18:55:00

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Black Crow Bandits Northern Coalition. 3
Wolframium Insidious. 2
Ascendance Goonswarm Federation 2
Astrology Club. Insidious. 2
Our Sanctum Insidious. 2
Brothers of Tyr Goonswarm Federation 1
SPACE FAMILY Insidious. 1
Akaishi Knowledge Syndicate Apocalypse Now. 1
Patriarch Of Destruction Northern Coalition. 1
STARCHASER Inc Fraternity. 1

Victim hulls

Hull Events
Cyclone Fleet Issue 15
Hurricane Fleet Issue 4
Capsule 4
Nighthawk 3
Claymore 3
Standup Siren I 1
Tenebrex Cyno Jammer 1
Mobile Medium Warp Disruptor I 1
Basilisk 1
Scimitar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.