Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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NorbonwDeeth Sangaree

Appearances
40
Visible killmail appearances
Kills
40
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-13 03:30:28
26d ago
Top hotspot
Y4B-BQ
37 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 37 appearances (37 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 37 37 0 2026-03-13 02:31:08
EU-WFW 2 2 0 2026-03-13 03:30:28
E-WMT7 1 1 0 2026-03-13 03:19:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 8
Lazerhawks L A Z E R H A W K S 8
No Vacancies No Vacancies. 3
HK Executor Hard Knocks Executors 3
StratsCo Pretenders 2
Terra Nova Innovations Sedition. 2
HK Evermark Transfer 1 Hard Knocks Executors 2
Mahoning Valley Authority Brotherhood of Spacers 1
Ferro Extraction and Devastation Express Gentlemen's.Club 1
Expertus Vexillum The Chicken Coop 1

Victim hulls

Hull Events
Nightmare 26
Revelation 4
Metenox Moon Drill 2
Standup Cyclops I 2
Fortizar 2
Minokawa 1
Scorpion Navy Issue 1
Sabre 1
Dominix 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.