Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| LX-ZOJ | 6 | 6 | 0 |
2026-03-17 19:41:47 20d ago
|
| J151405 | 5 | 5 | 0 |
2026-03-27 21:14:37 10d ago
|
| J115547 | 3 | 3 | 0 |
2026-03-28 20:57:57 9d ago
|
| J130709 | 2 | 2 | 0 |
2026-03-31 19:44:30 6d ago
|
| J170376 | 2 | 2 | 0 |
2026-03-11 18:34:14 26d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Dajeep Industries | — | 5 |
| Dead Or Alive Inc. | Zombie Ninja Space Bears | 3 |
| Infinite Directive | Test Alliance Please Ignore | 3 |
| Dreddit | Test Alliance Please Ignore | 2 |
| School of Applied Knowledge | — | 2 |
| Invisible Rangers | ENIGMA DOMAIN ALLIANCE | 2 |
| SergalJerk | Test Alliance Please Ignore | 1 |
| Hull | Events |
|---|---|
| Capsule | 5 |
| Standup Firbolg I | 4 |
| Prospect | 3 |
| Pioneer | 1 |
| Thrasher Fleet Issue | 1 |
| Astrahus | 1 |
| Mobile Tractor Unit | 1 |
| Venture | 1 |
| Heron | 1 |
What most often lands the final blow when this entity loses in the selected window.