Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Slain LifeDice

Appearances
159
Visible killmail appearances
Kills
159
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-04 13:07:38
2d ago
Top hotspot
Atioth
101 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 101 appearances (101 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 101 101 0 2026-03-28 17:48:11
HPS5-C 40 40 0 2026-03-29 15:18:39
C8-CHY 11 11 0 2026-03-29 12:33:38
7D-0SQ 4 4 0 2026-04-03 15:33:27
L-TS8S 1 1 0 2026-04-04 13:07:38
ROIR-Y 1 1 0 2026-03-29 12:36:13
L-C3O7 1 1 0 2026-03-14 13:52:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 16
Peoples Liberation Army Goonswarm Federation 7
Knight of Zero Ultra Out of the Blue. 7
Ascendance Goonswarm Federation 5
GoonWaffe Goonswarm Federation 5
4S Corporation The Initiative. 4
Watch Eagle Invidia Gloriae Comes 4
Infinite Point The Initiative. 3
Risk Breakers SONS of BANE 3
Angry Angels Constructions Goonswarm Federation 3

Victim hulls

Hull Events
Maelstrom 94
Zealot 19
Armageddon 10
Svipul 4
Basilisk 4
Cyclone Fleet Issue 3
Monitor 2
Apostle 2
Deimos 2
Devoter 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.