Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Hideloop

Appearances
31
Visible killmail appearances
Kills
31
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-29 05:58:08
9d ago
Top hotspot
Mahtista
23 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mahtista is the strongest visible hotspot with 23 appearances (23 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: 100.7 FM - Non-Stop-Pop.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mahtista 23 23 0 2026-03-22 20:49:44
New Caldari 4 4 0 2026-03-22 03:00:55
Juunigaishi 1 1 0 2026-03-29 05:58:08
Uttindar 1 1 0 2026-03-29 05:01:25
Mitsolen 1 1 0 2026-03-22 21:02:27
Dammalin 1 1 0 2026-03-16 22:38:18

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
100.7 FM - Non-Stop-Pop 5
Space Colony Synergy of Steel 4
Vesuvian Fleet Apocalypse Now. 3
Marauders Associated Synergy of Steel 2
Pyke Syndicate Solyaris Chtonium 2
Gregarious Games Mechanized Federation Solyaris Chtonium 2
Bedlam Escapees Apocalypse Now. 1
Earth Watch Orbit Control Synergy of Steel 1
Plundering Penguins Solyaris Chtonium 1
Terra Nova Innovations Sedition. 1

Victim hulls

Hull Events
Osprey Navy Issue 12
Caracal 8
Fortizar 3
Rupture 2
Cenotaph 1
Standup Dragonfly II 1
Monitor 1
Tatara 1
Claymore 1
Manticore 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.