Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Karl Rudolf Horse

Appearances
106
Visible killmail appearances
Kills
106
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-04 22:07:37
2d ago
Top hotspot
6W-6O9
29 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 6W-6O9 is the strongest visible hotspot with 29 appearances (29 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Scan Stakan (HOLD MY PROBS).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
6W-6O9 29 29 0 2026-03-17 20:21:30
UAJ5-K 28 28 0 2026-04-04 22:07:37
JUE-DX 25 25 0 2026-04-04 21:56:01
HLR-GL 10 10 0 2026-03-27 21:53:21
K-YL9T 9 9 0 2026-04-03 17:16:57
2EV-BA 3 3 0 2026-03-27 21:41:29
Bordan 1 1 0 2026-03-14 10:54:42
Oberen 1 1 0 2026-03-14 10:40:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Scan Stakan HOLD MY PROBS 50
Moonlight Mouse Hole Lunar Luminescence 12
Arkenstone Foundries Inc. Reeloaded. 3
Funeral Parlar. D3ad End 3
Bison Industrial Inc Paws n Claws Collective 2
Ringing Coins HOLD MY PROBS 2
Jump 2 Beacon OnlyFleets. 2
Di-Tron Heavy Industries OnlyFleets. 2
Bad Robot Inc. Red Alliance 2
x Never Regret x C A M E L O T 2

Victim hulls

Hull Events
Nightmare 44
Scythe 10
Retribution 6
Osprey Navy Issue 5
Purifier 4
Sabre 3
Osprey 3
Standup Siren I 2
Minokawa 2
Vindicator 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.