Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Cael Werre

Appearances
83
Visible killmail appearances
Kills
83
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-12 16:33:43
25d ago
Top hotspot
HPS5-C
83 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: HPS5-C is the strongest visible hotspot with 83 appearances (83 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Destructive Influence (Northern Coalition.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
HPS5-C 83 83 0 2026-03-12 16:33:43

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Destructive Influence Northern Coalition. 48
Fusion Enterprises Ltd Fraternity. 3
Shiv Wreckoning Solyaris Chtonium 2
NO PANIC GROUP Fraternity. 2
Chaos arbiter Fraternity. 2
Mineclub Fraternity. 1
Get Fing Rekt Son Solyaris Chtonium 1
Special law enforcement department Fraternity. 1
Red Scarf Humpback Fraternity. 1
Drip Inc. Test Alliance Please Ignore 1

Victim hulls

Hull Events
Zealot 21
Deimos 10
White Noise Generation Battery 9
Ion Field Projection Battery 8
Spatial Destabilization Battery 7
Medium Pulse Laser Battery 6
Phase Inversion Battery 6
Small Pulse Laser Battery 3
Large Beam Laser Battery 3
Photon Scattering Array 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.