Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Anastasiya Lisovskaya

Appearances
156
Visible killmail appearances
Kills
156
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-28 08:46:46
48m ago
Top hotspot
OEY-OR
134 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: OEY-OR is the strongest visible hotspot with 134 appearances (134 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Guns-R-Us Toy Company (Weapons Of Mass Production.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
OEY-OR 134 134 0 2026-04-28 08:46:46
36N-HZ 12 12 0 2026-04-07 08:55:17
QSM-LM 10 10 0 2026-04-09 08:53:13

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Guns-R-Us Toy Company Weapons Of Mass Production. 14
Brave Newbies Inc. Brave Collective 8
Fuxi Legion Fraternity. 6
KarmaFleet Goonswarm Federation 6
Amok. Goonswarm Federation 4
ANZAC ALLIANCE Goonswarm Federation 4
HongLou Goonswarm Federation 4
Angry Angels Constructions Goonswarm Federation 4
Dreddit Test Alliance Please Ignore 3
Stardust-Guardian Fraternity. 3

Victim hulls

Hull Events
Capsule 81
Amarr Shuttle 27
Caldari Shuttle 14
Minmatar Shuttle 13
Gallente Shuttle 12
Council Diplomatic Shuttle 3
Capsule - Genolution 'Auroral' 197-variant 3
Apotheosis 1
Ibis 1
Impairor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.