Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| 2PG-KN | 6 | 6 | 0 |
2026-03-28 13:14:11 9d ago
|
| W-16DY | 6 | 4 | 2 |
2026-03-20 20:01:23 17d ago
|
| PEK-8Z | 4 | 4 | 0 |
2026-03-23 14:57:38 14d ago
|
| UALX-3 | 4 | 4 | 0 |
2026-03-20 20:49:57 17d ago
|
| TM-0P2 | 2 | 2 | 0 |
2026-03-27 19:53:59 10d ago
|
| C-BHDN | 1 | 1 | 0 |
2026-03-27 20:38:16 10d ago
|
| PO-3QW | 1 | 1 | 0 |
2026-03-27 19:34:18 10d ago
|
| C-FD0D | 1 | 1 | 0 |
2026-03-20 20:15:59 17d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| D-sync | D-sync. | 5 |
| V0LTA | WE FORM V0LTA | 4 |
| State War Academy | — | 2 |
| Caladrius Hive | — | 2 |
| Swamp Panthers | Bog Brotherhood | 2 |
| Republic-Commando | — | 2 |
| Ishikara Mechatronic Systems | D3ad End | 1 |
| Bel Donk A Donk | — | 1 |
| The Pirate Playhouse | — | 1 |
| BRAWLS DEEP | HYPE-TRAIN | 1 |
| Hull | Events |
|---|---|
| Augoror Navy Issue | 4 |
| Squall | 2 |
| Mobile Small Warp Disruptor II | 2 |
| Capsule | 2 |
| Vedmak | 1 |
| Hecate | 1 |
| Osprey Navy Issue | 1 |
| Maelstrom | 1 |
| Ashimmu | 1 |
| Vexor Navy Issue | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| D-sync | D-sync. | 1 |
| Beach Boys | The Minions. | 1 |
| Hull | Events |
|---|---|
| Jackdaw | 1 |
| Orthrus | 1 |