Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kae'loz Apache

Appearances
30
Visible killmail appearances
Kills
30
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-25 22:07:04
11d ago
Top hotspot
Amamake
22 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 22 appearances (22 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Jerkasaurus Wrecks Inc. (Sedition.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 22 22 0 2026-03-14 01:07:01
3T7-M8 3 3 0 2026-03-25 22:07:04
WUZ-WM 3 3 0 2026-03-08 23:38:54
NC-N3F 1 1 0 2026-03-25 21:26:59
Siseide 1 1 0 2026-03-14 00:27:30

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Jerkasaurus Wrecks Inc. Sedition. 4
Void Covenant The Initiative. 3
Shadow Legion X Seriously Suspicious 3
Outback Steakhouse of Pancakes Deepwater Hooligans 2
Blackwater USA Inc. Deepwater Hooligans 2
Cozy Mischief Sedition. 1
Relentless Miners Sedition. 1
Yet To Be Named 1
We Aim To MisBehave Kenshin Shogunate. 1
School of Applied Knowledge 1

Victim hulls

Hull Events
Bhaalgorn 7
Moros Navy Issue 2
Apostle 2
Vindicator 2
Tempest Fleet Issue 2
Omen Navy Issue 2
Capsule 2
Chemosh 1
Abaddon 1
Chimera 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.